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Prototyping Methods

For the class Prototyping User Experiences, I was introduced to the many prototypes used by instructors—Robert Fabricant, Joshua Musick, Clay Wiedemann and Jeff Hoefs—at firms Frog Design and The Rockwell Group.

Prototypes ranged from assembling artifacts from materials-within-reach, (Fig. 1; View the documentation) to creating maps describing current and future user journeys, (Fig. 2; View the documentation) to acting out augmented reality scenarios with marionettes and recursively filmed with three individual iPhones. (Fig.3; View the BBC News feature)

For the final assignment, students were asked to either create a video reflecting upon the class experience, or a devise a unique prototype. I created both in the form of a narrated video-based user journey featuring a spime. (Fig. 4) The video opens with a personal definition of prototyping and envisions the interactions between a spime as every-day-object (a multi-tool) and its owner. Several prototyping tools are utilized: first, an Arduino-controlled radio-frequency identification (RFID) reader and chip embedded in the handle of the multi-tool facilitate the physical interaction, second, the screen-to-screen interactions created and rendered in Flash, and finally, Funnel Server bridges the two development environments.