Audience Definition

Designers, ruminators, and hardware manufacturers.

The goal of critical design is to envision, and create conversations surrounding, desired futures. It is important to distinguish between a critical design’s audience—those in conversation—with its users—those engaged with the designed artifact. The audience for Quantified Self, Artificial Senescence, and Biological Displays of Data is threefold:

Designers-across-disciplines who create experiences, products, and services. Examples include: an architect planning for sentient cities, an industrial designer specifying the sensing requirements of a cardiac defibrillator, or, an interaction designer closing feedback loops with data visualizations. All three examples design for the sensing, quantification, and visualization of data, Quantified Self, Artificial Senescence, and Biological Displays of Data asks them to consider a future, wherein, data is visualized by a display other than a screen: by objects in the physical world.

Design critics, researchers, and students who ruminate on the future of interactions. Quantified Self, Artificial Senescence, and Biological Displays of Data contributes to the conversation between design-futurists by proposing an adjacent means of envisioning a far-off future of tangible user interfaces.

Engineers who manufacture digital hardware technologies. Quantified Self, Artificial Senescence, and Biological Displays of Data envisions a biological hardware material with digitally-responsive properties.

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